All Positions on the Anubis Map in CS2
All Positions on the Anubis Map in CS2

Anubis is a Counter-Strike 2 map where rounds are won not through raw aggression, but through an understanding of space. Even with strong aim, it is difficult to achieve consistent results here without control of key areas, precise timing, and well-structured rotations. Narrow passages, multi-level geometry, and constant fights for mid make every mistake noticeable - losing a single position often triggers a chain of unfavorable decisions.
Below is a practical breakdown of all the key positions on Anubis: their purpose, how they are used on attack and defense, and how they are connected within the overall logic of a round.
How Anubis Is Structured and Why It “Reads” Players, Key Areas of the Anubis Map, Secondary Routes and Timing, Why Knowing Positions on Anubis Is Critically Important, How to Play Anubis More Consistently, Anubis in Counter-Strike 2: Gameplay Characteristics, Conclusion
How Anubis Is Structured and Why It “Reads” Players
Unlike maps where sites can be quickly forced, Anubis rewards control and information. Most rounds are built around:
fighting for mid control;
applying pressure from multiple directions;
forcing defensive rotations.
The team that controls space gains an advantage even before the first contact: the opponent wastes utility, loses timing, and is forced to guess the direction of the attack.
Key Areas of the Anubis Map
Each zone on Anubis serves a specific function - some provide information, others enable rotations, and some create conditions for split attacks. Understanding their roles allows players to make proactive decisions instead of reacting after the fact.
A Site (A Plant)
A Site is an area where distance management and angle control are decisive. It is relatively open, with several sightlines and pieces of cover that allow both attackers and defenders to play positionally.
For a successful A take, the attacking side usually needs:
control of mid;
smokes to cut off defensive positions;
a synchronized push from multiple directions.
After the bomb is planted, the attackers gain strong holding positions — but only if they maintain a numbers advantage. Without proper utility and timing, retaking A quickly becomes a high-risk task.
While minor structural adjustments were introduced on A Site, most new defensive positions can still be neutralized with standard smokes and Molotovs, keeping post-plant situations relatively favorable for the attacking side.
B Site (B Plant)
B is a more compact and close-quarters site. There are very few “safe” fallback positions, making timing and trade kills crucial.
On B, the most important factors are:
fast trades;
effective grenade usage;
control of the main entry.
A single mistake by a defender often leads to the immediate loss of the site, after which a retake turns into a gamble.
Mid
Mid is the central hub of the entire map. Controlling mid allows a team to:
quickly change the direction of attack;
execute split pushes;
constantly pressure the defense without direct engagements.
A team that loses mid control is forced into a passive playstyle, reacting to the opponent’s moves. This is why the fight for mid starts in almost every round - and rarely ends quickly.
After recent updates, mid control has become more contested for the defense. CTs now have slightly more opportunities to influence the area through additional angles and lines of sight, but without early utility usage and coordination, mid can still be lost very quickly.
Connector
Connector links mid to A Site and plays a crucial role in rotations. Even without active firefights, a player’s presence here:
slows down defensive rotations;
creates a constant threat of a split attack;
forces the defense to commit extra resources.
Losing Connector significantly limits defensive options on A.
With the latest changes to Anubis, Connector has become even more demanding for the defense. Holding this position now often requires additional resources, as attackers can apply pressure from multiple directions and force CTs into uncomfortable rotations.
Main
Main is the primary attacking route toward B Site. This narrow area prioritizes utility over raw aim. Smokes and molotovs allow attackers to safely take space and force the defense to expend resources early.
Control of Main:
opens access to B;
simplifies trade scenarios;
sets the tempo of the round.
For the defense, losing Main means a serious weakening of B control.
Water
Water is one of the most flexible zones on the map. It is commonly used for:
late-round executions;
unexpected flanks;
gathering information without direct contact.
In clutch and post-plant situations, control of Water often becomes the deciding factor.
Secondary Routes and Timing

Anubis is highly valued for its wide range of secondary routes and transitions that complement the main areas of the map. These paths are used for:
safe rotations between sites;
gathering information without direct firefights;
flanking maneuvers and punishing early rotations;
clutch situations and post-plant play.
All additional positions, cover spots, and transitions on Anubis are clearly visible on the full map. Studying it visually helps players quickly understand which routes are most commonly used for rotations, where the defense is most vulnerable, and which timings can be punished.
A deep understanding of secondary routes helps teams maintain a structured game, avoid chaotic movement, and make more calculated decisions during critical moments of a round.
Why Knowing Positions on Anubis Is Critically Important
On Anubis, mistakes rarely look like “bad aim.” More often, they appear as:
late rotations;
loss of information;
poor positional choices;
unfavorable trades.
A player who understands the map’s logic wins time — and time often wins rounds.
How to Play Anubis More Consistently
To improve consistency on Anubis, it is important to:
secure mid control early in the round;
use utility to apply pressure, not in panic;
make decisions before contact, not after;
preserve team structure even in difficult situations.
Anubis rewards patient and deliberate play far more often than reckless aggression.
Anubis in Counter-Strike 2: Gameplay Characteristics
The updated Counter-Strike 2 engine has noticeably changed how Anubis feels in live gameplay. The map has become more visually readable, making it easier to spot models and manage distance, but positional mistakes have also become more obvious and more costly.
Despite these balance-oriented changes, Anubis still leans slightly toward the attacking side. The narrow layout and abundance of choke points continue to give Ts an advantage when initiating rounds and applying early pressure.
In practice, this means:
intensified fights for mid control from the opening seconds of the round;
more careful play on flanks and secondary routes;
increased value of information and sound cues;
the need to plan rotations in advance rather than reacting at the last moment.
As a result, Anubis has become a map where teamwork and an understanding of movement logic matter far more than aggressive individual aim.
On the professional level, these adjustments are unlikely to cause a drastic meta shift. Teams are expected to adapt quickly to new angles and timings, meaning the overall balance of Anubis may change only marginally rather than fundamentally.
All Positions on the Ancient Map in CS2
Conclusion
Anubis is a map for people who think one step ahead. To win on this map, victory is not won by the most aggressive players, but by those who are best able to determine where and when to attack.
Learning positions and movement logic on Anubis will put you in control of the game even before the first bullet is fired.