CS2 Overpass Callouts: Full Map Guide 2026

CS2 Overpass Callouts and Map Positions 2026

CS2 Overpass Callouts: Full Map Guide

CS2 Overpass Callouts and Map Positions 2026

Overpass is a Counter-Strike 2 map where accurate callouts are especially important because of its unusual structure. A Site is located on the upper part of the map, B is much lower, and between them are Connector, tunnels, and several fast rotation routes.

Because of this, a call like “one on B” often provides too little information. It is much more useful to immediately say Monster, Barrels, Heaven, or Short. The same applies to A: instead of simply saying “on A,” it is better to specify Bank, Truck, Long, or Toilets.

This guide covers the main Overpass callouts most commonly used for fast and clear communication during matches.

Main Areas of Overpass, Fountain, Mid, and Party, Long and the Route to A Site, Toilets and A Short, Main A Site Callouts, Con, Lower Con, and Ladder, Monster, Tracks, and Alley, Short, Water, and Bridge, B Site Callouts, Which Overpass Callouts Should You Learn First?, How to Use Callouts Correctly on Overpass, How to Learn Overpass Faster

Main Areas of Overpass

The map can be divided into several large sections:

  • Fountain and Mid — the central area from the Terrorist side

  • Long and Toilets — the main approaches to A

  • A Site — the bombsite with Truck, Bank, and Van

  • Con and Lower Con — the connection between the upper and lower parts of the map

  • Monster and Short — the main routes toward B

  • B Site — the lower bombsite with Pillar, Barrels, and Heaven

  • Tracks and Alley — lower routes near T Spawn

The main feature of Overpass is that players constantly move between different levels of the map. Because of this, it is important to understand not only the name of a position but also where a player can quickly move from it.

Fountain, Mid, and Party

After leaving T Spawn, Terrorists can move upward toward Fountain or use the lower routes to attack B.

Fountain is one of the main reference points in the upper part of the map. From here, players can continue toward Mid, Party, and eventually A.

The main positions in this area are:

  • Fountain — the area around the fountain

  • Rock — the rock between Fountain and Long

  • Tree — the tree on the approach to Long

  • Party — the area near Mid and Toilets

  • Mid — the central section before Toilets

  • Con — the entrance to Connector

Controlling this part of the map allows Terrorists to avoid revealing the direction of their attack too early. Players can continue through Long, move toward Toilets, or drop through Con.

That is why a call like “two Mid, one Party” is much more useful than simply saying that the opponents are somewhere near A.

Long and the Route to A Site

Long is one of the main routes toward A. It runs along the left side of the selected minimap and gradually brings players directly toward the bombsite.

The main callouts on this route are:

  • Rock

  • Tree

  • Long

  • Long Boost

  • Long Toilets

  • Close Left

Long is suited for long-range fights and is often controlled by an AWP player.

Long Boost refers to the area where players can use a boost, while Close Left is the nearby corner immediately before entering A.

If an opponent is holding one of these positions, it is better to be specific: for example, “AWP Long” or “one Close Left.”

Toilets and A Short

The second important route toward A goes through Toilets.

On the minimap, this area is divided into several connected positions:

  • Long Toilets — the part of Toilets closer to Long

  • Toilets — the central section of the passage

  • A Short / Short — the short route toward A

  • ABC — the position near Short and the approach to the bombsite

Through Toilets, Terrorists can reach A much closer to the site than through Long, so controlling this area is important in almost every slow round.

For example, if a CT says “two Toilets, going Short,” the team immediately understands both the opponents’ current position and their likely direction of attack.

Main A Site Callouts

A Site is located in the upper part of the map. Several positions are very close to each other, so a general call like “one A” is often not enough.

The selected minimap includes:

  • A — the bombsite itself

  • A Main — the central area around the site

  • Truck — the truck next to A

  • Bank — the building behind the site

  • Van — the vehicle on the far side of A

  • Trash — the position near Van and Bank

  • Sign — the area near the sign

  • Close Left — the close corner from the Long side

Truck and Bank are especially important reference points. A player in Bank can control a large part of the A entry, while Truck provides cover directly around the bombsite.

Useful calls here include:

  • “One Bank”

  • “AWP Truck”

  • “One Van”

  • “Two Long”

  • “One Short”

The more precise the callout, the fewer angles a teammate has to check blindly.

Con, Lower Con, and Ladder

The central part of Overpass connects to the lower routes through Con.

The map includes:

  • Con — the upper part of Connector

  • Lower Con — the lower section

  • Ladder — the ladder near the lower passage

These positions are important for changing the direction of an attack. A Terrorist can begin the round near Fountain and Mid, then move down through Con and quickly end up much closer to B.

For CTs, Connector is also important for gathering information and reacting quickly to enemy movement.

If a player moves downward, a call like “one Con, going Lower” immediately tells the team that the opponent may be rotating toward B.

Monster, Tracks, and Alley

The direct route toward B runs through the lower-right part of the map.

The main callouts here are:

  • Tracks — the area near the railway tracks

  • Alley — the passage near T Spawn

  • Tunnel — the tunnel before the lower part of B

  • Monster — the large exit directly toward B Site

Monster is one of the most important callouts on the entire map. The tunnel leads Terrorists almost directly onto the bombsite and is often used for fast attacks.

If several players are spotted there, a quick call like “three Monster” immediately warns the defense about a possible fast B hit.

Tracks and Alley are useful for earlier information, before the opponents have actually reached Monster.

Short, Water, and Bridge

The second main route for attacking B goes through the lower-central part of the map.

The main positions here are:

  • Water — the area before B

  • Short — the short route onto the bombsite

  • Bridge — the passage near Short

  • Tunnel — the connection to the lower route

  • Lower Con — the route back toward Connector

Short and Monster are often used together during a B split. One part of the team comes through Monster while another applies pressure through Water and Short.

That is why a call like “two Short, two Monster” can be much more useful than simply saying “they’re going B.”

B Site Callouts

B is a tighter bombsite than A, and most fights here happen at relatively close range.

The selected map includes:

  • B — the bombsite itself

  • Pillar — the central position around the pillar

  • Pit — the lower area near the site

  • Barrels — the barrels on the far side of B

  • Heaven — the elevated position above the site

  • Jail — the deep position behind B

  • Bridge — the approach toward the bombsite

  • Monster — the main tunnel from the T side

  • Short — the second entrance to B

Pillar is one of the main pieces of cover directly on the site.

Barrels allows a defender to play near the Monster exit, while Heaven is located above the main level of B and provides vision over a large part of the bombsite.

Pit is lower than most of the other key positions, while Jail is located deeper behind B and is used as another reference point.

It is especially important not to confuse nearby positions. Instead of saying “one on site,” it is better to call:

  • “One Pillar”

  • “One Barrels”

  • “AWP Heaven”

  • “One Pit”

  • “One Jail”

  • “Two Monster”

This immediately tells your teammate which angle to check.

Which Overpass Callouts Should You Learn First?

You do not need to memorize every label on the map immediately. To start, it is enough to learn the main positions:

  • Fountain

  • Mid

  • Party

  • Long

  • Toilets

  • Short

  • Bank

  • Truck

  • Con

  • Lower Con

  • Monster

  • Water

  • Pillar

  • Barrels

  • Heaven

After that, you can gradually add Rock, Tree, Long Boost, ABC, Van, Trash, Pit, Bridge, Jail, Tracks, and Alley.

This approach is much easier than trying to memorize the entire minimap at once.

How to Use Callouts Correctly on Overpass

A good callout should be short and describe the opponent’s current position.

For example:

  • “Two Monster”

  • “One Barrels”

  • “AWP Heaven”

  • “Bomb Toilets”

  • “One Bank, low HP”

  • “Two Short”

  • “One Con, going down”

If the opponent has already left the position, that should also be clarified.

For example:

“Was Toilets, going Short”

or:

“Was Bank, moving Truck.”

This is especially important on Overpass because players can change the direction of their attack relatively quickly through Con and Lower Con.

CS2 Inferno Callouts: Full Map Guide 2026

How to Learn Overpass Faster

Overpass Map

The easiest way is to memorize callouts by following the routes visible directly on the minimap.

Start with the route toward A:

T Spawn → Fountain → Rock → Tree → Long → A

Then learn the alternative route:

Fountain → Party → Mid → Toilets → Short → A

After that, move on to B:

T Spawn → Alley → Tracks → Monster → B

And another option:

Mid → Con → Lower Con → Water → Short → B

Once these routes become familiar, it becomes much easier to connect the remaining positions to specific parts of the map.

For B, it is worth separately memorizing Pillar, Pit, Barrels, Heaven, and Jail. On A, focus on Truck, Bank, Van, and Trash.

This way, the written callouts will fully match the selected minimap, and during matches you will not have to guess where the position mentioned in the guide is actually located.

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