CS2 Viewmodel Settings: Best Commands & Pro Examples
CS2 Viewmodel Settings: Best Commands & Pro Examples

In Counter-Strike 2, your weapon takes up a noticeable part of the screen, but you can customize its position. This is done through viewmodel settings – parameters that determine the position of your hands and weapon, their distance from the center of the screen, and the model's field of view.
Proper viewmodel settings will not increase your damage or reduce recoil. However, they can make your screen look cleaner: the weapon blocks less of your view, making it easier to follow what's happening around your crosshair.
In this guide, we'll cover the main CS2 viewmodel commands, recommended values, and current examples of settings used by professional players.
"1. CS2 Viewmodel Settings: Best Commands & Pro Examples","1.1. What Is a Viewmodel in CS2?","1.2. Best Viewmodel Settings for CS2","1.3. How to Change Your Viewmodel in CS2","1.4. Main CS2 Viewmodel Commands","1.5. Best Viewmodel for Maximum Visibility","1.6. donk's CS2 Viewmodel","1.7. m0NESY's CS2 Viewmodel","1.8. ZywOo's CS2 Viewmodel","1.9. Comparing Pro CS2 Viewmodel Settings","1.10. Should You Copy Pro Viewmodel Settings?","1.11. Does Viewmodel Affect FPS or Shooting?","1.12. How to Save Your Viewmodel Settings in CS2","1.13. Which CS2 Viewmodel Should You Use?","1.14. FAQ"
What Is a Viewmodel in CS2?
A viewmodel is the first-person model of your character's hands and weapon.
It's important not to confuse viewmodel FOV with the actual field of view of the game camera. The viewmodel_fov command changes how the weapon appears relative to the camera, but it does not increase your actual field of vision. In other words, setting the value to 68 will not allow you to see opponents who were previously outside your screen.
The main viewmodel settings allow you to:
Move the weapon closer or farther away.
Shift it to the right or left.
Raise or lower it.
Change the visual size of the model.
Choose a preset weapon position.
There is no single perfect viewmodel for every player. However, one specific combination is particularly common among professional players: FOV 68, X 2.5, Y 0, and Z -1.5. Many top players use or have used these values.
Best Viewmodel Settings for CS2
If you don't want to spend a lot of time experimenting, the following setup is a good starting point:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
Here's what these settings do:
viewmodel_fov 68– makes the weapon appear farther away.viewmodel_offset_x 2.5– moves the model farther to the side.viewmodel_offset_y 0– keeps a neutral depth position.viewmodel_offset_z -1.5– positions the weapon lower on the screen.
This is one of the most common setups among professional players. The weapon is positioned farther from the center and takes up less valuable screen space.
However, you shouldn't treat it as the only correct option. Viewmodel settings primarily affect how the game looks and feels, so personal comfort should always be the main priority.
How to Change Your Viewmodel in CS2
The easiest way to customize your weapon position is through the developer console.
First, enable it:
Open Settings.
Go to Game.
Find Enable Developer Console (~).
Select Yes.
Open the console by pressing
~.
You can then enter each command separately or paste the complete setup at once:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
The changes are applied immediately, so you can easily test different values while playing on a map.
Main CS2 Viewmodel Commands
viewmodel_fov
Command:
viewmodel_fov 68
This command determines the field of view of the weapon model itself.
The higher the value, the farther away the weapon appears and the less space it takes up near the center of the screen.
A popular choice for competitive play is viewmodel_fov 68. This is the maximum standard value commonly used for this setting, and it regularly appears in professional configurations.
viewmodel_offset_x
Command:
viewmodel_offset_x 2.5
This setting controls the horizontal position of the model.
Positive values move the weapon farther to the right, while negative values shift it in the opposite direction.
A popular value is viewmodel_offset_x 2.5. Combined with a high FOV, it moves the weapon farther away from the central area of the screen.
viewmodel_offset_y
Command:
viewmodel_offset_y 0
This changes the weapon's position relative to the camera along the Y-axis.
A good starting point is viewmodel_offset_y 0. This value appears in many professional configurations.
viewmodel_offset_z
Command:
viewmodel_offset_z -1.5
This determines the vertical position of the weapon.
The lower the value, the lower your hands and weapon appear on the screen.
A common professional setting is viewmodel_offset_z -1.5. It frees up some space near the center of the screen and works well with a viewmodel FOV of 68.
viewmodel_presetpos
The viewmodel_presetpos command allows you to switch between preset viewmodel positions.
For example:
viewmodel_presetpos 1
However, if you manually configure viewmodel_fov and all three viewmodel_offset values, a custom setup gives you more control over the final result.
Best Viewmodel for Maximum Visibility
If your main goal is to move the weapon away from the center of the screen, try:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
Why is this setup so popular?
A high FOV makes the weapon model appear more compact, a positive X offset moves it farther to the side, and a negative Z offset lowers it. As a result, the central part of the screen looks less cluttered.
Current collections of professional configurations show that this combination remains one of the most popular CS2 viewmodel setups in 2026.
donk's CS2 Viewmodel
Danil "donk" Kryshkovets is known for his aggressive rifling style. Current professional settings databases list the following viewmodel configuration for donk:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
His individual settings are:
FOV – 68
Offset X – 2.5
Offset Y – 0
Offset Z – -1.5
This is essentially the standard modern pro-style viewmodel – the weapon is moved away from the central area of the screen to reduce visual obstruction.
m0NESY's CS2 Viewmodel
Ilya "m0NESY" Osipov also uses the popular combination:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
His settings are:
FOV – 68
Offset X – 2.5
Offset Y – 0
Offset Z – -1.5
Presetpos – 3
Despite having a different playstyle and frequently using the AWP, m0NESY's basic weapon position matches the popular competitive viewmodel setup.
ZywOo's CS2 Viewmodel
Mathieu "ZywOo" Herbaut is another example of a professional player using a similar configuration:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
His settings are:
FOV – 68
Offset X – 2.5
Offset Y – 0
Offset Z – -1.5
Professional configuration databases show the same general trend – maximum viewmodel FOV with the weapon positioned farther to the right and lower on the screen.
Comparing Pro CS2 Viewmodel Settings
The three examples above use nearly identical values:
donk – FOV 68, X 2.5, Y 0, Z -1.5
m0NESY – FOV 68, X 2.5, Y 0, Z -1.5
ZywOo – FOV 68, X 2.5, Y 0, Z -1.5
Of course, this doesn't mean every professional player uses exactly these values. Settings change, and players may experiment with their configurations even between tournaments. Still, the 68 / 2.5 / 0 / -1.5 combination remains extremely common.
Should You Copy Pro Viewmodel Settings?
Yes – but it's better to use professional settings as a starting point rather than treating them as a strict rule.
Unlike mouse sensitivity, your viewmodel has little to do with muscle memory. This means copying donk's or ZywOo's viewmodel is much easier to adjust to than suddenly switching to their sensitivity.
Start with:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
Play a few matches or spend some time in Deathmatch, then decide what feels uncomfortable.
If the weapon looks too far away, reduce viewmodel_fov. If it takes up too much space near the center, experiment with viewmodel_offset_x. If the model appears too high, adjust viewmodel_offset_z.
Try not to change every parameter at once. Adjusting one setting at a time makes it easier to understand what each command actually changes.
Does Viewmodel Affect FPS or Shooting?
Not in any meaningful way.
Viewmodel settings do not change weapon stats, first-shot accuracy, spray patterns, or recoil. Two players using different viewmodels still have exactly the same weapon mechanics.
The advantage is purely visual – a more comfortable weapon position can reduce visual clutter and make the screen easier to read for a particular player.
So, don't expect copying a professional player's viewmodel to automatically improve your stats. It's better viewed as a small but useful part of customizing your CS2 setup.
How to Save Your Viewmodel Settings in CS2
If you regularly use a custom configuration, you can add your viewmodel commands to your autoexec.cfg file:
viewmodel_fov 68viewmodel_offset_x 2.5viewmodel_offset_y 0viewmodel_offset_z -1.5
This allows your preferred parameters to be applied alongside the rest of your custom configuration.
Before editing configuration files, it's a good idea to save a backup of your existing setup, especially if you already have custom binds, crosshair settings, and other commands.
Which CS2 Viewmodel Should You Use?
For most players, a good starting point is:
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5
This combination is popular for a reason – it moves the weapon away from the center and leaves more visually unobstructed space on the screen.
However, viewmodel settings ultimately come down to personal comfort. Copy a professional setup, test it, and then adjust the values if necessary.
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FAQ
What Is the Best Viewmodel in CS2?
There is no universal best option, but one of the most popular combinations is viewmodel_fov 68, viewmodel_offset_x 2.5, viewmodel_offset_y 0, and viewmodel_offset_z -1.5. This setup is widely used by professional players.
How Do I Increase Viewmodel FOV in CS2?
Open the developer console and enter:
viewmodel_fov 68
A value of 68 is a popular maximum option for the standard viewmodel FOV setting.
How Do I Move My Weapon Lower in CS2?
Use viewmodel_offset_z. For example:
viewmodel_offset_z -1.5
The lower the value, the lower the weapon model will appear on the screen.
What Viewmodel Settings Does m0NESY Use?
m0NESY uses FOV 68, Offset X 2.5, Offset Y 0, and Offset Z -1.5.
What Viewmodel Settings Does donk Use?
Current professional configuration databases list FOV 68, X 2.5, Y 0, and Z -1.5 for donk.
Does Viewmodel Improve Your Aim?
No. Viewmodel settings do not change recoil, accuracy, or weapon characteristics. Their purpose is to change the position of your hands and weapon on the screen, making the visual layout more comfortable.
Should You Use Pro Viewmodel Settings?
Not necessarily. Pro settings are a useful reference, but the best viewmodel is the one that doesn't distract you while playing. Start with a popular professional setup and adjust it according to your own preferences.