CS2 Dust2 Callouts: Full Map Guide
CS2 Dust2 Callouts: Full Map Guide

Dust2 is one of the most recognizable maps in Counter-Strike 2. Its structure seems simple: two bombsites, a long Mid, Long, and the Tunnels system. But during a match, a general call like “he’s on A” or “in Mid” is often not enough. Each of these areas has several separate positions, and the right callout helps your team immediately understand where to look.
Most Dust2 callouts have remained from earlier versions of Counter-Strike. At the same time, there is no single official dictionary: for example, A Short is often called simply Short or Cat, while Upper Tunnels and Lower Tunnels are still called Upper Dark and Lower Dark by some teams. That is why it is most useful to first learn the universal positions that most players will understand.
In this guide, we will go through the main Dust2 callouts in CS2 for A, Mid, B, and rotation routes.
A Site, Long, and Short, Mid Callouts, B Site and Tunnels, Main Rotation Routes, How to Use Callouts on Dust2 Correctly
A Site, Long, and Short
A can be attacked through two main routes - Long and Short.
From T Spawn, players first move into Outside Long and then pass through Long Doors. Right after the doors, there is a large blue box called Blue. To the right is Pit - a deep position that is useful for controlling Long. The upper platform inside it is usually called Pit Plat, while the space between the doors and the pit itself is known as Side Pit.
After that comes Long A itself. Near the wall closer to the site is Car. When moving toward A, players have to cross Cross - the open area between Long and the site, which is clearly visible from the CT side.
On A itself, several positions should be separated:
A Plat — the upper platform with the bombsite
Default — the standard bomb plant area
Goose — the corner near the wall at the back of A
Ninja — a hidden position near the boxes
A Ramp — the slope from the platform toward CT
Elevator — the area near the boxes under A next to CT
Boost — the boxes on the CT side that allow players to climb toward Short
The last position is especially relevant in the modern version of Dust2: back in 2024, Valve changed the set of boxes on the CT Spawn side toward A, expanding movement options in this part of the map.
The second route to A is Short, or A Short. It starts from Catwalk in Mid and leads players up the stairs to the high approach toward the site. In voice comms, it is useful to distinguish between Cat and Short itself: “two Cat” means the enemies are still coming from Mid, while “two Short, pushing A” means contact on the site is almost starting.
Mid Callouts
Mid on Dust2 connects almost the entire map. Through it, players can move to Short, enter CT, or split an attack onto B.
From the Terrorist side, the central route starts at T Spawn. The fast drop directly into Mid is called Suicide - a name that appeared because the player almost immediately ends up in the line of fire through Mid Doors.
A bit farther is Top Mid. Nearby, you may hear the callout Palm - a historical name for the area near the wall where a palm tree used to be.
One of the most important positions is Xbox, the large box opposite the exit from Lower Tunnels. Players can use it to climb onto Catwalk, so information like “AWP Xbox” is much more useful than a general “AWP Mid.”
In the lower part of the area are Mid Doors - the famous double doors. Behind them on the CT side is CT Mid, which connects to CT Spawn and the entrance to B.
Next to Xbox is the entrance to Lower Tunnels. This is an important route: a player can move from Mid into Tunnels or, the other way around, drop from Upper Tunnels and suddenly appear in the center of the map.
B Site and Tunnels
The main Terrorist route to B starts through Outside Tunnels, after which players enter Upper Tunnels. Lower Tunnels connects this area to Mid, so the word “Tunnels” alone can sometimes be too vague.
When attacking, it is better to specify:
Upper Tunnels — the upper part of the tunnels
Lower Tunnels — the lower passage toward Mid
Tunnel Exit — the direct exit onto B
B itself has many positions located close to one another. B Plat is the raised platform on the site, while Back Plat is its far part. B Car is near the wall next to the tunnel exit. In the central part, the names Big Box and Double Stack are also used for separate sets of boxes.
From the CT side, B Doors and Window are important. Through Doors, defenders and retaking players enter from CT Mid, while Window allows them to control part of the site and the tunnel exit. Near the outside of B is Scaffolding, or simply Scaffold.
You may also hear less universal names such as Closet, Close, Fence, or Dog. They appear on different callout maps, but not all teams use them the same way, so in a random Premier match it is better to prioritize clearer calls like B Plat, Car, Window, and Doors.
Main Rotation Routes
For CTs, the key hub of the map is CT Spawn. From here, players can quickly move up to A, go through CT Mid to B, or control Cross.
When rotating from A to B, the standard route goes through CT Spawn and B Doors. An alternative option is to leave through Short into Mid, but that depends more heavily on mid control.
For Terrorists, Dust2 offers more options for changing direction. Players from Upper Tunnels can go through Lower into Mid, then climb onto Catwalk and attack through Short. The reverse option allows them to show presence near A and later return to B.
That is why it is important to call not only the position, but also the direction: “one Lower, going Mid,” “two Cat, moving up Short,” or “AWP Long, fell back to Pit.”
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How to Use Callouts on Dust2 Correctly

During a fight, information should be short. First call the number of enemies and the position, then add direction, weapon, bomb, or HP if needed.
For example:
“Two Long, one Pit” — the team understands the A setup
“Bomb Upper Tunnels” — important information for the whole CT side
“AWP Mid Doors” — a warning before peeking Mid
“One B Window, low HP” — precise information for a retake
Do not keep repeating an old callout after the opponent has moved. If a player left Goose, it is better to say “was Goose, could be Ramp” than to keep calling him Goose.
Dust2 is easy to learn in sections. First memorize Long, Pit, Short, Xbox, Mid Doors, Upper Tunnels, B Plat, Window, and CT Spawn, then add more precise positions. After that, most situations on the map can be described in just a few words.