Valve May Consider 128 Tick in CS2
Valve May Consider 128 Tick in CS2 Due to Subtick Issues
.jpg)
The Counter-Strike 2 community has once again started discussing the possible return of 128 tick servers. The reason was a statement from streamer Ryan “freakazoid” Abadir, who spoke about a conversation with former coach Soham “valens” Chowdhury.
According to freakazoid, valens visited Valve’s office and discussed the current state of CS2 with the developers. The main topic was the subtick system, which players still have many complaints about. Freakazoid claimed that Valve allegedly knows about the issues and is looking for a way to improve the feel of shooting, movement, and action registration.
However, it is important to understand that there has been no official confirmation from Valve. Freakazoid himself emphasized that a move to 128 tick is not a guaranteed solution. According to him, the developers could take different paths: update animations, improve the animgraph, or consider 128 tick servers.
Right now, the main complaint from players is that CS2 often feels different from CS on 128 tick. On paper, subtick is supposed to register player actions more accurately, but in practice, part of the community believes that shooting, movement, and duels still feel unstable.
A move to 128 tick could be a loud answer to a long-standing request from players, but such a decision would also have downsides: higher server load, greater connection requirements, and potential problems for users with poor internet.
Fabre Leaves Aurora After Nearly Four Years
Valve has already been gradually improving CS2 since release. Recent changes to Animgraph 2.0 and screen shake were received positively, so the rumor about further adjustments seems plausible. But for now, it remains just a rumor: the community is once again waiting to see whether Valve will admit that the subtick system alone may not have been enough.