5 Flaws of the Ranked Mode in Deadlock
5 Flaws of the Ranked Mode in Deadlock

A month ago, Deadlock introduced a ranking system alongside a dedicated mode. The developers opted for an unconventional approach: instead of chasing the familiar “+50” points for a win, ranks are updated weekly based on factors like KDA, kill streaks, team performance, and even how opponents fare in other matches.
While the concept is intriguing, the Deadlock ranked mode still feels unpolished. Many players have voiced concerns, and here are the five most pressing issues that need addressing.
"1. 5 Flaws of the Ranked Mode in Deadlock","1.1. Lack of a proper hero selection phase","1.2. No hero banning system","1.3. Matches count even when players leave","1.4. Hidden rank adjusts in real time","1.5. Poor communication tools"
Lack of a proper hero selection phase
In ranked games, players are expected to carefully choose heroes they are confident in to maximize their performance. However, Deadlock limits this process by offering only three random heroes from a player’s pre-selected list.
This means many can’t play their signature heroes and are forced to adapt to unfamiliar picks during critical matches. Adding to the problem is the random lane assignment, which can place players in roles they’re unprepared for. Swapping lanes with teammates is the only workaround, but it’s not always feasible.
No hero banning system
Balance changes are frequent in Deadlock, and some updates introduce overpowered characters. For instance, Yamato’s problematic hitboxes or Zatoka’s near-immortality often dominate games.
A ban phase could allow Deadlock players to eliminate such problematic picks, adding a layer of strategy and fairness. Without it, teams with access to the strongest meta heroes gain an overwhelming advantage, undermining the competitive integrity of matches.
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Matches count even when players leave
In 5v6 scenarios, winning is nearly impossible, especially if the absent player has already fed the opposing team. The enemy snowball becomes unstoppable, and defeat is inevitable.
Despite this, such games are still factored into a player’s stats and ranking, punishing those who had no control over the situation. It’s unclear why this hasn’t been addressed yet, as it’s a significant frustration for many players.
Hidden rank adjusts in real time
Although ranks are supposed to update weekly, hidden ratings appear to change after every match. This results in inconsistent matchmaking, where one game pairs you with high-tier allies and the next pits you against opponents several ranks above.
This Deadlock system often feels unfair. Outcomes can depend on luck, team composition, or coordination rather than individual skill. Yet, the system might assume you’re ready for higher levels after one strong performance, leading to mismatched and frustrating games.
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Poor communication tools
Team coordination is essential in ranked matches, but communication tools in Deadlock are lacking. Few players use microphones, and the limited chat wheel or text messages are often ignored.
Reddit users have suggested matching players with functioning microphones, but this could limit the player pool. A more practical solution would be improving the ping system, expanding the chat wheel commands, or enhancing audio and visual notifications to make communication more accessible and effective.
Deadlock’s ranked mode has potential, but it’s marred by significant flaws. Issues like the lack of bans, inconsistent matchmaking, and punishing disconnects greatly detract from the experience.
The bigger question is why these problems remain unaddressed a month after launch. Perhaps the developers are focused on other priorities. However, if Deadlock aims to become a serious competitive title, these issues need urgent attention.