New Update:Valve makes CS2 recoil feel closer to CS:GO
Valve made shooting in CS2 feel closer to CS:GO with a new patch

Valve continues to refine Counter-Strike 2 following the recent Animgraph 2 update. On April 22, Valve released a new patch for Counter-Strike 2 that reworked camera behavior during shooting. The developers noted that the visual feel of recoil is now closer to how it was in CS:GO, although the actual shooting mechanics in the game remain unchanged.
The main change concerns the perception of shooting itself. Valve emphasized that bullet trajectories were not altered and still follow the current CS2 system. In other words, the update affects not ballistics, but the visual side and the player’s ощущения during firefights.
Main changes in the patch:
Gameplay
Adjusted camera movement during recoil to make it feel more like CS:GO. Bullet trajectories remain as they are in CS2.
Players will now feel camera movement from external aim punches, such as getting hit by a bullet, more strongly regardless of network latency. At the same time, bullet trajectory will still be calculated and applied on the server.
Animgraph 2
Minor adjustments to weapon model animations.
Fixed some cases where crouching in mid-air happened instantly.
Fixed a bug that caused the MVP character screen to update incorrectly.
Valve added Animgraph 2 to the main CS2 client and released the first fixes
This new update was a sequel to the previous large-scale update, which included a total rewrite of the Animgraph 2 animations as well as a variety of fixes implemented by Valve. As we can see from the recent changes, the studio is slowly working on adapting the game so that the feeling of playing it becomes more similar to the one players know from CS:GO.